//本配置文件不要随意加空格，对空格敏感
//--Type=--
//Type=1记录状态剩余时间
//Type=2记录状态到期时间
//Type=3记录计数
//Type=4图标可点击
//--PriorityLevel=--
//优先级越高PriorityLevel值越高，这样就可以单独将少数的图标优先级设高一点，改动较少
//--Effect=--
//Effect是3D光效优先级高于Icon=，配了Effect就不用去配Icon，有3D光效就不会去用2D光效
//--Icon=--
//Icon是2D光效
//调位置
[Place]
//行，默认5
Row=5
//列，默认5
Col=5
//图标宽，默认30
IconWidth=30
//图标高，默认30
IconHeight=30
//面板x偏移，默认30
PannelOffsetX=30
//面板y偏移，默认95
PannelOffsetY=95
//折叠面板后仍露在外面的图标个数，要露一行，一行如果是5个图标就填5，默认5个
Bare=5
//展开图标的时间，超过这个时间没有focus就收起图标面板，默认20000毫秒
ExpendTime=20000
//展开按钮相对于图标面板的x偏移，默认是nIconWidth*nCol+5，155
ExpendBtnX=155
//展开按钮相对于图标面板的y偏移，默认是0
ExpendBtnY=0
//展开按钮的高度，默认是20
ExpendBtnH=20
//展开按钮的宽度，默认是20
ExpendBtnW=20
//展开按钮上的提示文字
ExpendBtnTip=Click~here~to~check~more~status~icons.


//双倍经验
[18]
Type=1
Sort=0
Name=%s~times~of~EXP
Num=Remaining~time:~%02u~Hr,~%02u~Min,~%02u~Sec
PriorityLevel=1
Note=You~will~receive~%s~times~of~EXP~while~killing~monsters.
Effect=DblExpFlag

//天赐祝福
[17]
Type=2
Sort=0
Name=Heaven~Blessing
Num=Expired~date:~%04u/%02u/%02u/%02u 
PriorityLevel=1
Note=The~player~with~Heaven~Blessing~can~enjoy~the~following~privileges:~free~Offline~Training,~stamina~Increased~By~50~Points,~reviving~wherever~you~are,~extra~20%~EXP~gained~from~killing~monsters,~getting~one~hour~of~double~EXP~time~from~LoveStone~in~Market~each~day~and~not~losing~EXP~when~you~are~killed~by~non-blessed~players.
Effect=BlessFlag

//诅咒
[20]
Type=1
Sort=0
Name=Curse
Num=Remaining~time:~%02uHr~%02uMin~%02uSec
PriorityLevel=1
Note=You~are~cursed~for~killing~blessed~players.~You~cannot~gain~EXP~from~killing~monsters~or~use~city~scrolls~until~the~curse~status~is~gone.
Effect=CurseFlag

//幸运
[28]
Type=1
Sort=0
Name=Lucky
Num=Remaining~time:~%02uHr~%02uMin~%02uSec
PriorityLevel=1
Note=The~second~rebirth~character~should~use~bless~skill~to~store~lucky~time.~Lucky~time~may~enable~you~a~double~hit,~damage~immunity,~XP~soar~etc.~Furthermore,~the~lucky~time~will~bring~you~good~luck~in~improving~or~composing~items.
Effect=Lucky

//在线环保练功
[31]
Type=3
Sort=0
Name=Online~Training
Num=~
PriorityLevel=1
Note=~
Effect=BlessFlag-green

[33]
Type=3
Sort=0
Name=防沉迷系统
Num=~
PriorityLevel=6
Note=~
Icon=Income0

[34]
Type=3
Sort=0
Name=防沉迷系统
Num=~
PriorityLevel=6
Note=~
Icon=Income0

[35]
Type=3
Sort=0
Name=防沉迷系统
Num=~
PriorityLevel=6
Note=~
Icon=Income100

[36]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_pm

[37]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_xj

[38]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_zj

[39]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_bj

[40]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_hj

[41]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_gj

[42]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_w

[43]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=1
Note=~
Icon=KnightIcon_vw

[44]
Type=3
Sort=0
Name=Mentor~Battle~Power~Shared
Num=~~~~Mentor~current~Battle~Power:~%u,~and~you~can~share~%u~Battle~Power~from~the~Mentor.
PriorityLevel=1
Note=~~~~The~Apprentice~can~share~the~Battle~Power~from~their~Mentor.~Mentor~must~be~online~and~have~more~Battle~Power~than~the~Apprentice.(If~both~the~Mentor~Battle~Power~and~the~Clan~Battle~Power~exist,~you`ll~share~the~higher~value.)
Icon=GuideBattleEffect

[45]
Type=4
Sort=0
Name=Send~Flower
Num=~
PriorityLevel=1
Note=You~have~a~flower.~Click~this~icon~and~choose~a~female~player~whom~you~would~like~to~send~flower~to.
Icon=Flower_Boy

[46]
Type=4
Sort=0
Name=Received~Flowers
Num=~
PriorityLevel=1
Note=~
Icon=Flower_Girl

[50]
Type=3
Sort=0
Name=Degree:~Professor
Num=Quiz~Show~Points:~%d
PriorityLevel=1
Note=You~have~reached~the~supreme~level~in~the~Quiz~Show!~Good~job!
Icon=Contest_AdvanceIco

[51]
Type=3
Sort=0
Name=Degree:~Graduate
Num=Quiz~Show~Points:~%d
PriorityLevel=1
Note=You~need~901~Quiz~Show~points~to~be~a~Master.~Keep~up~the~good~work!
Icon=Contest_BookIco

[52]
Type=3
Sort=0
Name=Degree:~Master
Num=Quiz~Show~Points:~%d
PriorityLevel=1
Note=You~need~9001~Quiz~Show~points~to~be~a~Scholar.~Keep~up~the~good~work!
Icon=Contest_ElegantIco

[53]
Type=3
Sort=0
Name=Degree:~Scholar
Num=Quiz~Show~Points:~%d
PriorityLevel=1
Note=You~need~27001~Quiz~Show~points~to~be~a~Professor.~Keep~up~the~good~work!
Icon=Contest_LiftIco

[54]
Type=4
Sort=0
Name=Counter-Kill~switch~is~on.
Num=~
PriorityLevel=6
Note=~
Icon=Scapegoat_Skill

[55]
Type=4
Sort=0
Name=Enlighten~Point
Num=~
PriorityLevel=1
Note=~
Icon=coach_individual

[56]
Type=4
Sort=0
Name=Guild~Enlighten~Point
Num=~
PriorityLevel=1
Note=~
Icon=coach_corps

[57]
Type=4
Sort=0
Name=Enlighten
Num=~
PriorityLevel=1
Note=~
Icon=coach_experience

[58]
Type=4
Sort=0
Name=Mounting
Num=~
PriorityLevel=1
Note=~
Icon=Ride

[59]
Type=3
Sort=0
Name=Clan~Battle~Power~shared
Num=~
PriorityLevel=1
Note=~
Icon=FamilyPower

[60]
Type=3
Sort=0
Name=No~Battle~Power~shared
Num=~
PriorityLevel=1
Note=~
Icon=FamilyPowerHalveDisa01

[61]
Type=3
Sort=0
Name=No~Battle~Power~Target~shared
Num=~
PriorityLevel=1
Note=~
Icon=FamilyPowerHalveDisa02

[62]
Type=4
Sort=0
Name=Arena~Qualifier
Num=~
PriorityLevel=1
Note=You~are~waiting~for~the~Arena~Qualifier.~The~system~will~automatically~find~you~an~opponent~whose~Arena~Points~are~closest~to~yours,~then~you~can~start~the~Qualifier.
Icon=Arena


//不受负面状态影响的保护状态
[63]
Type=1
Sort=0
Name=Divine~Shield
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=2
Note=Immne~to~all~abnormal~statue.
Icon=Protect

[64]
Type=1
Sort=1
Name=Stun
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Stun,~unable~to~operate.
Icon=Giddy

[65]
Type=1
Sort=1
Name=Dizzy
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Dizzy,~all~your~operation~is~reversed.
Icon=Reversed

[66]
Type=1
Sort=1
Name=Freezed
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Freezed,~unable~to~move~or~action.
Icon=FreezeD

[67]
Type=1
Sort=0
Name=Sprint
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Move~speed~ceiling~increased.
Icon=Improvelimit

[68]
Type=1
Sort=0
Name=Accelerated
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Speed~increased.
Icon=Addmove

[69]
Type=1
Sort=1
Name=Decelerated
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Speed~decreased.
Icon=Lowermove

[70]
Type=1
Sort=1
Name=Flustered
Num=Remaining~Time:~%02u~hour~%02u~min~%02u~sec
PriorityLevel=1
Note=Flustered,~lost~control.
Icon=Fears

[74]
Type=1
Sort=1
Name=Dragon~Fury
Num=Time~Left:~%02u:%02u:%02u
PriorityLevel=2
Note=Enemies~can`t~use~any~skills~in~a~certain~period~of~time.
Icon=Blooddr

[75]
Type=1
Sort=0
Name=Dragon~Swing
Num=Time~Left:~%02u:%02u:%02u
PriorityLevel=2
Note=Has~a~chance~to~dodge~any~damages~and~statuses.
Icon=Jeetkune

[82]
Type=1
Sort=0
Name=Warlock
Num=~
PriorityLevel=1
Note=Increases~chance~of~casting~spells~with~2x~Magical~Attack.
Icon=Francestorm

[83]
Type=1
Sort=0
Name=Chi~Master
Num=~
PriorityLevel=1
Note=Increases~immunity~rate~against~critical~strikes.
Icon=Freestorm

[84]
Type=1
Sort=0
Name=Sage
Num=~
PriorityLevel=1
Note=Increases~chance~of~reducing~a~target`s~Magical~Defense.
Icon=Magicpenetra

[85]
Type=1
Sort=0
Name=Martial~Artist
Num=~
PriorityLevel=1
Note=Increases~chance~of~hitting~for~1.5x~Attack.
Icon=Fighter

[86]
Type=1
Sort=0
Name=Performer
Num=~
PriorityLevel=1
Note=Able~to~learn~unique~dance~styles~to~delight~and~amaze!
Icon=Specialdance

[87]
Type=1
Sort=0
Name=Apothecary
Num=~
PriorityLevel=1
Note=Reduces~Poison~Damage~received.
Icon=Avoidtoxic

[88]
Type=1
Sort=0
Name=Contestant
Num=~
PriorityLevel=2
Note=~
Icon=Entrystate

[89]
Type=1
Sort=0
Name=Azure Shield
Num=Time~Left:~%02u~hrs~%02u~mins~%02u~secs
PriorityLevel=2
Note=Nullifies~a~certain~amount~of~damage~received.
Icon=Bodycare

[90]
Type=1
Sort=0
Name=Shield~Block
Num=Remaining~time:~%02uHr(s)~%02uMin(s)~%02uSec(s)
PriorityLevel=6
Note=Block~Rate~+%d%%
Icon=Soldier_shield

[91]
Type=1
Sort=0
Name=Elemental~Aura-Metal
Num=~
PriorityLevel=1
Note=~
Icon=Aureole_metallicity

[92]
Type=1
Sort=0
Name=Elemental~Aura-Wood
Num=~
PriorityLevel=1
Note=~
Icon=Aureole_wood

[93]
Type=1
Sort=0
Name=Elemental~Aura-Water
Num=~
PriorityLevel=1
Note=~
Icon=Aureole_water

[94]
Type=1
Sort=0
Name=Elemental~Aura-Fire
Num=~
PriorityLevel=1
Note=~
Icon=Aureole_fire

[95]
Type=1
Sort=0
Name=Elemental~Aura-Earth
Num=~
PriorityLevel=1
Note=~
Icon=Aureole_land

[96]
Type=1
Sort=0
Name=Tyrant~Aura
Num=~
PriorityLevel=1
Note=~
Icon=Hit

[97]
Type=1
Sort=0
Name=Fend~Aura
Num=~
PriorityLevel=1
Note=~
Icon=Avert

[98]
Type=1
Sort=1
Name=Soul~Shackle
Num=Unshackle~in:~%02u~Hr(s)~%02u~Min(s)~%02u~Sec(s)
PriorityLevel=2
Note=Soul is immobilized. Unable to move or revive.
Icon=Giddy

[99]
Type=1
Sort=0
Name=Wrangler
Num=~
PriorityLevel=1
Note=~
Icon=Trainer

[100]
Type=1
Sort=1
Name=Fatigue
Num=Time~Left:~%02u~hr,~%02u~min,~%02u~sec
PriorityLevel=6
Note=~
Icon=Lowermove

[101]
Type=4
Sort=0
Name=Send~Kiss
Num=~
PriorityLevel=1
Note=You~have~a~kiss.~Click~this~icon~and~choose~a~target~whom~you~would~like~to~kiss.
Icon=FlyKiss

[102]
Type=4
Sort=0
Name=DefensiveStance
Num=Duration: %02u hour %02u min %02u sec
PriorityLevel=6
Note=Switches to the Defensive Stance.
Icon=Reshipment

[103]
Type=4
Sort=0
Name=Send~Gift~(Female)
Num=~
PriorityLevel=1
Note=You~have~a~bunch~of~XXX.~Click~this~icon~and~choose~a~target~whom~you~would~like~to~send~the~gift~to.
Icon=FlyKiss

[104]
Type=4
Sort=0
Name=Send~Gift~(Male)
Num=~
PriorityLevel=1
Note=~
Icon=FlyKiss

[105]
Type=4
Sort=0
Name=Magic~Defender
Num=Last~for~%02u:%02u:%02u
PriorityLevel=6
Note=Immune~to~all~magic~attack,~if~the~caster~has~20~BPs~more~than~the~attacker.
Icon=Magicshield

//P-Strike图标
[133]
Type=1
Sort=0
Name=Increase~P-Strike
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~P-Strike
Icon=Physicalcrit

//M-Strike图标
[134]
Type=1
Sort=0
Name=Increase~M-Strike
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~M-Strike
Icon=Spellcrit

//Immunity图标
[135]
Type=1
Sort=0
Name=Increase~Immunity
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~Immunity
Icon=Explosionproof

//Break图标
[136]
Type=1
Sort=0
Name=Increase~Break
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~Break
Icon=Crushingrate

//Anti-break图标
[137]
Type=1
Sort=0
Name=Increase~Anti-break
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~Anti-break
Icon=Firm

//Increase~Max~HP图标
[138]
Type=1
Sort=0
Name=Increase~Max~HP
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~Max~HP
Icon=Maximumlife

//P-Attack图标
[139]
Type=1
Sort=0
Name=Increase~P-Attack
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~P-Attack
Icon=Physicalattack

//魔法攻击力图标
[140]
Type=1
Sort=0
Name=Increase~M-Attack
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=Increase~M-Attack
Icon=Magicattack

//-Final~P-Damage图标
[141]
Type=1
Sort=0
Name=-Final~P-Damage
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=-Final~P-Damage
Icon=Absphysicaldef

//-Final~M-Damage图标
[142]
Type=1
Sort=0
Name=-Final~M-Damage
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=-Final~M-Damage
Icon=Antiabsolute

//Final~P-Attack图标
[143]
Type=1
Sort=0
Name=+Final~P-Attack
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=+Final~P-Attack
Icon=Absphysicalatt

//Final~M-Attack图标
[144]
Type=1
Sort=0
Name=+Final~M-Attack
Num=Duration: %02u~hours~%02u~minutes~%02u~seconds
PriorityLevel=6
Note=+Final~M-Attack
Icon=Absolutepower

//杀手形态图标
[145]
Type=4
Sort=0
Name=PathOfShadow
Num=Last~for~%02u:%02u:%02u.
PriorityLevel=6
Note=Transform~yourself~into~an~Oriental~Assassin,~able~to~wield~the~Throwing~Knife~to~deadly~purpose.~Click~again~to~return~to~normal.
Icon=Killer

[146]
Type=1
Sort=0
Name=HealingSnow
Num=~
PriorityLevel=2
Note=Restores~HP,~MP~and~XP~energy~every~5~seconds.
Icon=ZhiYuWind

//流星闪形态图标
[147]
Type=4
Sort=0
Name=KineticSpark
Num=Last~for~%02u:%02u:%02u.
PriorityLevel=6
Note=By~focusing~chi~energy~into~their~hands,~the~assassin~has~a~chance~to~fragment~upon~impact~and~cause~extra~damage~on~enemies~nearby.~The~damage~effect~is~reduced~by~20%,~each~additional~target.~Click~again~to~deactivate.
Icon=Meteorflash

[148]
Type=1
Sort=0
Name=Dragon~Flow
Num=~
PriorityLevel=2
Note=Auto-recovers~a~certain~amount~of~Stamina~every~8~seconds~(effect~doubles~in~the~Dragon~Cyclone~status).
Icon=Blooddr

//经验保护状态（服用经验保护药水后产生） 
[149]
Type=1
Sort=0
Name=EXP~Protection
Num=Time~Left:~%02u:%02u:%02u~(H:M:S)
PriorityLevel=6
Note=If~killed~by~someone,~you`ll~lose~no~EXP,~but~10~minutes~of~the~protection~time,~and~the~killer~will~receive~the~EXP~Care~Pill~Scrap.
Icon=ExpProtection

[172]
Type=3
Sort=0
Name=[Aurora~Lotus]~Focus~Energy
Num=By~focusing~200~points~of~energy,~you~can~release~[Aurora~Lotus]~to~revive~allied~targets.~Current~Energy~Focused:~
PriorityLevel=6
Note=By~focusing~200~points~of~energy,~you~can~release~[Aurora~Lotus]~to~revive~allied~targets.~Current~Energy~Focused:~
Icon=DaoshiShui

[173]
Type=3
Sort=0
Name=[Flame~Lotus]~Focus~Energy
Num=By~focusing~300~points~of~energy,~you~can~release~[Flame~Lotus]~to~inflict~damage.~Current~Energy~Focused:~
PriorityLevel=6
Note=By~focusing~300~points~of~energy,~you~can~release~[Flame~Lotus]~to~inflict~damage.~Current~Energy~Focused:~
Icon=DaoshiHuo

[174]
Type=3
Sort=0
Name=Flame~Layer
Num=Already~attached~1~flame~circle~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
PriorityLevel=6
Note=Already~attached~1~flame~circle~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
Icon=DaoshiRan

[175]
Type=3
Sort=0
Name=Flame~Layer
Num=Already~attached~2~flame~circles~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
PriorityLevel=6
Note=Already~attached~2~flame~circles~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
Icon=DaoshiRan

[176]
Type=3
Sort=0
Name=Flame~Layer
Num=Already~attached~3~flame~circles~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
PriorityLevel=6
Note=Already~attached~3~flame~circles~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
Icon=DaoshiRan

[177]
Type=3
Sort=0
Name=Flame~Layer
Num=Already~attached~4~flame~circles~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
PriorityLevel=6
Note=Already~attached~4~flame~circles~to~the~target.~Raises~5~layers~of~flames~to~activate~[Breaking~Touch]~and~inflict~magic~damage~on~enemies~around~the~target~(without~hurting~the~target)
Icon=DaoshiRan

[178]
Type=1
Sort=0
Name=Anger~Cooldown
Num=Remaining:~%02u~hour(s)~%02u~min(s)~%02u~sec(s)
PriorityLevel=6
Note=Casting~[Wave~of~Blood]~during~the~cooldown~will~speed~up~the~cooldown~by~1~second.
Icon=Kuangzhan

[180]
Type=1
Sort=0
Name=FreezingPelter
Num=~
PriorityLevel=2
Note=Increases~weapon`s~min-attack~and~has~a~chance~to~extend~an~enemy`s~skill~cooldown~time~and~response~time.
Icon=StrongWind

[181]
Type=1
Sort=0
Name=ChillingSnow
Num=~
PriorityLevel=2
Note=This~active~skill~gives~a~chance~to~extend~an~enemy`s~skill~cooldown~time~and~response~time.
Icon=ChaseWindBlade

[182]
Type=1
Sort=1
Name=FreezingPelter
Num=~
PriorityLevel=2
Note=Extend~skill~cooldown~time~and~passive~effect`s~response~time.
Icon=StrongWindChu

[183]
Type=1
Sort=0
Name=RevengeTail
Num=~
PriorityLevel=2
Note=Reflects~the~damage~the~caster~received~against~the~enemy.
Icon=ZhuiWind

[184]
Type=1
Sort=0
Name=BlockFrostGaze
Num=~
PriorityLevel=2
Note=Be~immune~to~Frost~Gaze~next~time.
Icon=LuanxinWind

[193]
Type=1
Sort=1
Name=Bleeding
Num=Times~Left:~%d
PriorityLevel=6
Note=Lost~HP~continuously.
Icon=BigWind

[186]
Type=1
Sort=1
Name=ChillingSnow
Num=~
PriorityLevel=2
Note=Extend~skill~cooldown~time~and~passive~effect`s~response~time.
Icon=ChaseWindBlade

[194]
Type=1
Sort=0
Name=JusticeChant
Num=~
PriorityLevel=6
Note=Enhance~the~Stamina~recovery.
Icon=ShuXinJue

[204]
Type=1
Sort=0
Name=ShadowofChaser
Num=~
PriorityLevel=2
Note=Passive~skill~exclusive~for~[Chaser].~Has~a~chance~to~trigger~Shadow~of~Chaser~after~launching~normal~attacks~and~Triple~Blasts.
Icon=YingXi

//江湖状态
[10001]
Type=4
Sort=0
Name=~
Num=~
PriorityLevel=6
Note=~
Icon=Infuriating04

[10002]
Type=4
Sort=0
Name=Grace~of~Heaven
Num=Increase~Max~Stamina.~If~casting~[Tranquility]~now,~you~can~free~the~teammates~within~12~paces~from~Soul~Shackle~without~consuming~MP.
PriorityLevel=6
Note=Increase~Max~Stamina.~If~casting~[Tranquility]~now,~you~can~free~the~teammates~within~12~paces~from~Soul~Shackle~without~consuming~MP.
Icon=HeavenlyKings

[10003]
Type=1
Sort=0
Name=Shield~Break
Num=Duration:~%02u:%02u:%02u
PriorityLevel=6
Note==Reduce~the~target`s~[Block]~chance~by~20%.
Icon=Dunchuan

[10004]
Type=1
Sort=0
Name=Divine~Guard
Num=Duration:~%02u:%02u:%02u
PriorityLevel=6
Note=Obtain~triple~defense~bonus.
Icon=Goldzhao

[10005]
Type=4
Sort=0
Name=Character~attribute~bonus:
Num=~
PriorityLevel=1
Note=~
Icon=EquAttrReqReduce

[800]
Type=1
Sort=0
Name=Lower~requirement
Num=~
PriorityLevel=2
Note=Lower~attribute~requirement~of~equipment
Icon=EquAttrReqReduce